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SR_LHT04.QLE
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Text File
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1997-09-04
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12KB
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343 lines
// QOOLE
// Brushes: 18
// Entities: 2
// Objects: 23
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_5 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_5 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_5 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_5 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_5 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_5 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_2 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_2 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_2 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_2 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_2 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_2 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_2 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_2 0 0 0 1.00 1.00
} // Brush 12
{ // Brush 13
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_2 0 0 0 1.00 1.00
} // Brush 13
{ // Brush 14
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_2 0 0 0 1.00 1.00
} // Brush 14
{ // Brush 15
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_2 0 0 0 1.00 1.00
} // Brush 15
{ // Brush 16
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_2 0 0 0 1.00 1.00
} // Brush 16
{ // Brush 17
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 34 0 0 ) ( 34 0 500 ) ( 60 499 0 ) cop2_3 0 0 0 1.00 1.00
( 0 0 19 ) ( 500 0 19 ) ( 0 461 -176 ) cop2_3 0 0 0 1.00 1.00
( -38 0 0 ) ( -38 500 0 ) ( 60 0 490 ) cop2_3 0 0 0 1.00 1.00
( 0 0 44 ) ( 0 467 -135 ) ( 500 0 44 ) cop2_3 0 0 0 1.00 1.00
( 0 171 0 ) ( 500 171 0 ) ( 0 171 500 ) cop2_3 0 0 0 1.00 1.00
( -34 0 0 ) ( -60 499 0 ) ( -34 0 500 ) cop2_3 0 0 0 1.00 1.00
( 38 0 0 ) ( -60 0 490 ) ( 38 500 0 ) cop2_3 0 0 0 1.00 1.00
} // Brush 17
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "light_flame_small_white"
"origin" "0 0 0"
"light" "300"
} // Entity 1
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 2, 3, 4, 5, 6, 11, 16, 21, 22
Entity: 0
} // Object 0
{ // Object 1 : Cube
Position: (16.000000, 16.000000, 2.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 0.500000, 0.062500)
Brush: 0
} // Object 1
{ // Object 2 : Cube
Position: (2.000000, 2.000000, 24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 1
} // Object 2
{ // Object 3 : Cube
Position: (30.000000, 2.000000, 24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 2
} // Object 3
{ // Object 4 : Cube
Position: (2.000000, 30.000000, 24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 3
} // Object 4
{ // Object 5 : Cube
Position: (30.000000, 30.000000, 24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 4
} // Object 5
{ // Object 6 :
Position: (16.000000, 16.000000, 18.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 7, 8, 9, 10
} // Object 6
{ // Object 7 : Cube
Position: (-14.000000, 0.000000, 0.000000)
Orientation (rad): (1.570796, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 5
} // Object 7
{ // Object 8 : Cube
Position: (14.000000, 0.000000, 0.000000)
Orientation (rad): (1.570796, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 6
} // Object 8
{ // Object 9 : Cube
Position: (0.000000, -14.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 7
} // Object 9
{ // Object 10 : Cube
Position: (0.000000, 14.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 8
} // Object 10
{ // Object 11 :
Position: (16.000000, 16.000000, 32.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 12, 13, 14, 15
} // Object 11
{ // Object 12 : Cube
Position: (-14.000000, 0.000000, 0.000000)
Orientation (rad): (1.570796, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 9
} // Object 12
{ // Object 13 : Cube
Position: (14.000000, 0.000000, 0.000000)
Orientation (rad): (1.570796, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 10
} // Object 13
{ // Object 14 : Cube
Position: (0.000000, -14.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 11
} // Object 14
{ // Object 15 : Cube
Position: (0.000000, 14.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 12
} // Object 15
{ // Object 16 :
Position: (16.000000, 16.000000, 46.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 17, 18, 19, 20
} // Object 16
{ // Object 17 : Cube
Position: (-14.000000, 0.000000, 0.000000)
Orientation (rad): (1.570796, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 13
} // Object 17
{ // Object 18 : Cube
Position: (14.000000, 0.000000, 0.000000)
Orientation (rad): (1.570796, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 14
} // Object 18
{ // Object 19 : Cube
Position: (0.000000, -14.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 15
} // Object 19
{ // Object 20 : Cube
Position: (0.000000, 14.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.625000)
Brush: 16
} // Object 20
{ // Object 21 : Cube
Position: (16.000000, 16.000000, -24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.187500, 0.187500, 0.750000)
Brush: 17
} // Object 21
{ // Object 22 :
Position: (16.000000, 16.000000, 20.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 1
} // Object 22